Icewind Dale Patch


The following details the list of fixes made and included in this patch.



  • - Removed a bad item from random treasure available in Dragon's Eye.
  • - Fixed THAC0 reduction effect on the Amulet of Corellon Larethian.
  • - Fixed magic resistance effect on the Shadowed Robe.
  • - Fixed a problem with Nym not giving a dagger to the party.
  • - Fixed an alignment problem with the +4 Life Defender.
  • - Fixed a problem with spells being removed when unequipping the Sanctified Warhammer.
  • - The various badges will now not decay when dropped.
  • - Lonesome Road and other CON-raising items will no longer give a healing side effect when unequipped and then re-equipped.


  • - Cheats have been readded to the game.
  • - Fixed the Ettins that don't respond in Dorn's Deep when attacked.
  • - Fixed some display problems during the final conflict and end game.
  • - Fixed a potential crash when killing Frost Giants.
  • - Potential fix for a rare problem with small, unpassable areas left when monsters are killed.
  • - Fix for doors not appearing the same on different machines during multiplayer games.
  • - Greatly improved framerate of static steam animations.
  • - Adjusted location of Yxunomei when leaving the level, resting, and coming back.
  • - The shadow in Lysan's area will no longer lock the party in a cutscene mode. The shadow previously could have trouble pathing to the party.
  • - On some systems, selecting the "Female Fighter I" sound set would not play the sounds in the game. This has been corrected.
  • - Modification made to rest code for fatigue.
  • - Synchronized clock between saved games and current game time.


  • - Fixed captive villagers "attacking" the party in Dragon's Eye.
  • - Fixed a blank dialog node with Mother Eugenia.
  • - Fixed a problem with the Undead Lieutenant in Dragon's Eye locking the party in cutscene mode.
  • - Fixed Orrick the Gray's dialog problem when returning the Book of Mythal Theory.
  • - Fixed a problem with a quest related to Kerish.
  • - Fixed a minor problem with Therik's dialog.


  • - Fixed an incorrect defense adjustment given in very low Dexterity scores.
  • - Fixed a bug in the Cleric XP table that would make them level 10 at 250,000 xp.


  • - Fixed a potential swap on the icon for Emotion: Hopelessness.
  • - Fixed problem with priest spell Cloak of Fear: In some cases, it would not go away after death.
  • - Fixed problem with wizard spell Identify: Conjurers were not able to memorize or write the spell.
  • - Fixed a problem when casting Raise Dead on creatures that aren't dead, or on undead that cannot be raised.
  • - Fixed a potential crash bug with Purge Invisibility.
  • - Bards with the Identify spell memorized can now use it to identify items in the GUI.
  • - Creatures killed within the effect of Death Fog now yield experience points. ===========================================================================


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